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Name The Rapper! πŸ†πŸŽ€

Name The Rapper! πŸ†πŸŽ€

A Roblox experience owned by Echelon Archives.

PuzzleENmusic triviarap culturequiz

Description (written by the developer; not a statement by this register)

Welcome to Name The Rapper! 😎🎀 Can you guess all 79 of our rappers in this game??πŸ” Join our group! https://www.roblox.com/share/g/903541628 We'll be releasing tons of new quiz games often :D Do you think you can reach the end? πŸ†πŸ˜ˆ βœ… (Checkpoints on the levels 20, 40, 60, and at the end! You may leave and rejoin after reaching a checkpoint!) βœ… ➑️Will release a section 2 when we reach 35 likes :D⬅️ (This game is also being used as a testing ground for future UI and scripts for our actual quality games in https://www.roblox.com/communities/14906182/Executus#!/about!)

Last updated by the developer 14 Jun 2026, 08:34 UTC.

0
playing (measured 13 Aug 2026, 21:07 UTC)
15,304
lifetime visits
71%
liked (32 πŸ‘ / 13 πŸ‘Ž)
960
favourites (62.7 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
299 R$
Gun
275 R$
Sword
225 R$
VIP+
115 R$
Golden BoomBox
45 R$
Member+
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met A Developer! Β· social1,669 Β· 0.00% win
Reached Stage 20! Β· progression632 Β· 0.00% win
Reached Stage 40! Β· progression235 Β· 0.00% win
Reached Stage 60! Β· progression75 Β· 0.00% win
You did it! Β· other57 Β· 0.00% win
You Monster . . . Β· other3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.