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[ SOON🕓] Forsaken Practice

[ SOON🕓] Forsaken Practice

A Roblox experience owned by the ducks epik pond.

Fighting & PvPENcombat trainingability practicemap learning

[ SOON🕓] Forsaken Practice is a fighting-pvp Roblox experience created on 2025-07-08. The game has accumulated 2,410,344 lifetime visits and holds 4,881 favorites. Currently, zero users are playing. The title has a 44% like percentage. The description indicates the game focuses on character practice, stamina management, and map learning for the Forsaken project.

Description (written by the developer; not a statement by this register)

Note to Forsaken Devs and Contributors: If you want me to remove/change anything, I'm willing to do so, just say something in the group forum and I'll respond with a bit. Welcome to Forsaken Practice! This game is for practice of characters, stamina management, use of abilities, and the learning of maps. Upon loading into a new server, you might notice lag, delays of animations, hitbox delays, and other events. I am currently working on a fix, and it should be coming soon. I hope you have a great time playing and have fun.

Last updated by the developer 22 Jun 2026, 02:05 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
2,410,344
lifetime visits
44%
liked (1,026 👍 / 1,325 👎)
4,885
favourites (2.0 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enjoy your stay! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked3 September 2026 — 44 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5044no change
14 Aug 2026, 07:4844first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.