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The Summer Camp Incident 🏕️

The Summer Camp Incident 🏕️

A Roblox experience owned by Black Ink Stories.

HorrorENhorrorstory-drivencamp

The Summer Camp Incident 🏕️ is a horror experience created on 2025-07-08. It has accumulated 3,638,382 lifetime visits and 73,240 favorites. Currently, 35 users are playing. The game holds a 93% like percentage. The description mentions a narrative involving a friend named Finn and a kidnapper at a summer camp.

Description (written by the developer; not a statement by this register)

[NEW!] The Summer Camp Incident 🏕️! You and your friend Finn go to a summer camp. Little did you know that a dangerous kidnapper is on the loose... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 3 Dec 2025, 20:15 UTC.

35
playing (measured 10 Aug 2026, 17:37 UTC)
3,638,382
lifetime visits
93%
liked (2,901 👍 / 224 👎)
74,500
favourites (20.5 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3744first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
299 R$
Rocket Launcher *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Bear Pet
59 R$
Unicorn Pet
59 R$
Dragon Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,897,233 · 100.0% win
ESCAPED THE CAMP Ending · progression385,931 · 50.7% win
DIED Ending · progression347,492 · 32.8% win
BETTER SAFE THAN SORRY Ending · progression273,831 · 28.9% win
Collector · collection6,303 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1793no change
14 Aug 2026, 04:1693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.