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The Summer Camp Incident 🏕️

The Summer Camp Incident 🏕️

A Roblox experience owned by Black Ink Stories.

HorrorENhorrorstory-drivencamp

The Summer Camp Incident 🏕️ is a horror experience created on 2025-07-08. It has accumulated 3,638,382 lifetime visits and 73,240 favorites. Currently, 35 users are playing. The game holds a 93% like percentage. The description mentions a narrative involving a friend named Finn and a kidnapper at a summer camp.

Description (written by the developer; not a statement by this register)

[NEW!] The Summer Camp Incident 🏕️! You and your friend Finn go to a summer camp. Little did you know that a dangerous kidnapper is on the loose... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 3 Dec 2025, 20:15 UTC.

35
playing (measured 10 Aug 2026, 17:37 UTC)
3,638,382
lifetime visits
93%
liked (3,076 👍 / 237 👎)
79,090
favourites (21.7 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3744first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
299 R$
Rocket Launcher *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Unicorn Pet
59 R$
Bear Pet
59 R$
Dragon Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,000,655 · 100.0% win
ESCAPED THE CAMP Ending · progression407,383 · 47.6% win
DIED Ending · progression365,661 · 27.8% win
BETTER SAFE THAN SORRY Ending · progression289,448 · 26.9% win
Collector · collection6,636 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2193no change
13 Oct 2026, 04:2093no change
3 Oct 2026, 04:1993no change
23 Sept 2026, 04:1993no change
13 Sept 2026, 04:1893no change
3 Sept 2026, 04:1893no change
24 Aug 2026, 04:1793no change
14 Aug 2026, 04:1693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.