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Unbox a Brainrot 📦✨

Unbox a Brainrot 📦✨

A Roblox experience owned by Sju x Oski.

TycoonENunboxingidle/tycoonbrainrot meme

Unbox a Brainrot 📦✨ is a tycoon experience created on 2025-07-08. It has recorded 36,961,813 lifetime visits and 30,146 favorites. Currently, 8 players are active. The title holds a 94% like percentage. The description highlights mechanics involving crate smashing, tool upgrades, and offline earnings for collected items.

Description (written by the developer; not a statement by this register)

Unbox a Brainrot! 💥 Smash crates, unlock Brainrots ⚔️ Buy better tools, break faster 💸 Collect and evolve your Brainrots 🤑 Your Brainrots keep earning even when you're offline! 💸

Last updated by the developer 27 Jul 2026, 17:12 UTC.

8
playing (measured 10 Aug 2026, 14:48 UTC)
36,961,813
lifetime visits
94%
liked (46,586 👍 / 2,830 👎)
30,117
favourites (0.8 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Matter Tool
599 R$
2x Mutation Chance
399 R$
x2 Luck
299 R$
Auto Collect
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Emoji · other11,728,247 · 69.4% win
X · other11,621,320 · 68.8% win
O · other11,619,871 · 68.8% win
B · other11,618,935 · 69.4% win
N · other11,618,285 · 68.8% win
U · other11,617,820 · 68.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1894no change
12 Oct 2026, 15:1794no change
2 Oct 2026, 15:1594no change
22 Sept 2026, 15:0894no change
12 Sept 2026, 15:0794no change
2 Sept 2026, 15:0494no change
23 Aug 2026, 14:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.