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Wall Hop Tower

Wall Hop Tower

A Roblox experience owned by Mxt Towers.

ObbyENparkourtowervip rewards

Wall Hop Tower is an obby experience created on 2025-07-08. The game has accumulated 8,129,013 lifetime visits and 610,666 favorites. Currently, zero users are playing. The title holds an 86% like percentage. It is associated with the Mxt Towers group.

Description (written by the developer; not a statement by this register)

Welcome to the Wall Hop Tower! At the end of the Tower, there is a VIP zone where you will get a lot of free items to play around with... If you enjoy this game, please give it a thumbs up 👍 and favorite ⭐ 🎉 Finish for a super surprise! 🎉 Group Name: Mxt Towers Join us here for rewards🎁: https://www.roblox.com/communities/35871554/Mxt-Towers#!/about

Last updated by the developer 18 Jul 2026, 07:19 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
8,129,013
lifetime visits
86%
liked (20,605 👍 / 3,470 👎)
610,609
favourites (75.1 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CHEAP] ADMIN COMMANDS
799 R$
Laser Gun [ONE SHOT]
549 R$
Rainbow Slap
499 R$
Rainbow Carpet
399 R$
BIG SLAP
199 R$
Gravity Coil
199 R$
Fire Punch [OP]
99 R$
SPRINT [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,201,061 · 0.00% win
Helper · other4,154,638 · 0.00% win
Winner! · progression264,544 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4786no change
23 Aug 2026, 21:4786no change
13 Aug 2026, 21:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.