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🍃Mermaid Nature V (Beta)🌿

🍃Mermaid Nature V (Beta)🌿

A Roblox experience owned by Sylvan Mermaid.

RoleplayENMermaidUnderwaterRoleplay

🍃Mermaid Nature V (Beta)🌿 is a roleplay experience created on 2025-07-08. It has 36 players online, 1,870,064 lifetime visits, a 75% like percentage, and 32,471 favorites.

Description (written by the developer; not a statement by this register)

🍃 Mermaid Nature 2022: Classic Remake 🌿 You find yourself in a world of endless blue—a place where turquoise waves kiss golden shores, and ancient mountains guard hidden underwater caves. The air carries the salt of the ocean, and the sun paints the water with shimmering light. Here, adventure whispers in the tide: 🐚 Explore secret coral reefs and glowing bioluminescent depths. ⚡ Transform into a mermaid and dance through the currents with newfound powers. ⚔️ Battle friends in thrilling PvP duels beneath the waves. 🎨 Customize your avatar with shells, pearls, and enchanted accessories. •-------🫂-------• My group: https://www.roblox.com/groups/34362046/Sylvan-Mermaid#!/about Other Group: https://www.roblox.com/communities/14623719/Ocean-World#!/about •-------❗-------• If report bug or feedback join the disco server to link - - - (ignore tags) Mermaid Merman Mermay Siren Cave House Cartoon Sea Nature School Roleplay Underwater Adventure Customization Multiplayer Nature PVP

Last updated by the developer 21 Jul 2026, 18:03 UTC.

36
playing (measured 10 Aug 2026, 14:23 UTC)
1,870,064
lifetime visits
75%
liked (918 👍 / 307 👎)
33,469
favourites (17.9 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Power
499 R$
Ring Imvisble
249 R$
Teleport Map
149 R$
Save/Load
149 R$
Tail
129 R$
Tail
99 R$
Tail
99 R$
Tail
79 R$
Tail
79 R$
Tail
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,096,929 · 100.0% win
Mermaids' Abyss · other203,838 · 31.4% win
Cave · other56,914 · 7.9% win
You visited the Skeleton of a Blue Whale! · other20,071 · 5.5% win
House Cave? [New] · other2,246 · 0.20% win
The lab vent broken · other473 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2275no change
14 Aug 2026, 10:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.