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🖥️Need More Internet🖥️

🖥️Need More Internet🖥️

A Roblox experience owned by Gummy Studio.

SimulatorENsimulationrepair mechanichumor

Description (written by the developer; not a statement by this register)

THE INTERNET IS DOWN! You need to fix this and restore hope for the world! Can you bring the internet back? OR ELSE YOU HAVE TO TOUCH GRASS! This game is inspired by other “Need More” games. Tags : Endings, Need More, Internet, Strict, NMH, Heat, Cold

Last updated by the developer 2 Jun 2026, 01:47 UTC.

0
playing (measured 12 Aug 2026, 11:01 UTC)
64,837
lifetime visits
62%
liked (40 👍 / 25 👎)
250
favourites (3.9 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Speed Coil
50 R$
Rainbow Trail
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome38,853 · 100.0% win
Good Ending · progression7,634 · 55.2% win
Bad Ending · progression6,135 · 32.2% win
Secret Ending · secret1,896 · 11.5% win
Death Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61656315 August 2026 — 61 % liked14 September 2026 — 62 % liked24 September 2026 — 63 % liked4 October 2026 — 63 % liked14 October 2026 — 65 % liked24 October 2026 — 62 % liked6215 August 202624 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:4862-3
14 Oct 2026, 20:3765+2
4 Oct 2026, 20:3663no change
24 Sept 2026, 20:3563+1
14 Sept 2026, 17:0262+1
15 Aug 2026, 15:1861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.