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Slap People Off The Map Simulator

Slap People Off The Map Simulator

A Roblox experience owned by Silly Noob Prods.

SimulatorENslap mechanicsimulatorleaderboard competition

Description (written by the developer; not a statement by this register)

📅 Big game updates every other week! ⭐Like the game and Join the Group for Kills! 💸 ❌EXPLOITERS = BAN❌ Warning: Loud and annoying sound Step into the chaos and start SLAPPING! 😆 Smack other players so hard they go flying off the map! 💨💀 It’s hilarious, it’s intense, and it’s all about the power of the slap! 👊✨ 👋 Earn slaps by playing — use them to buy cool gear and upgrades! 💀 Rack up kills to show who's boss! 🏆 Dominate the leaderboard and become the ultimate slap master! Ready to slap some noobs off the planet? 🌎➡️🕳️ Jump in, gear up, and start slapping NOW! 🎮🔥 EGG EVENT COMING 🥚🥚🥚🥚🥚🥚🥚🥚🥚🥚🥚

Last updated by the developer 1 Mar 2026, 18:30 UTC.

0
playing (measured 16 Sept 2026, 19:45 UTC)
12,403
lifetime visits
61%
liked (17 👍 / 11 👎)
31
favourites (2.5 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELECTRIC SLAPPER
199 R$
BOOM GLOVE
99 R$
Cool Guy slapper
69 R$
TUNG TUNG SLAPPERR
67 R$
FrontMan Tickler!!
55 R$
50+ KILLS
25 R$
2x speed(30 minutes!)
25 R$
Water Aura
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,995 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.