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[🏘️] Brainrot Town

[🏘️] Brainrot Town

A Roblox experience owned by PlayOurGame.

TycoonENtycoonbrainrotidle

Description (written by the developer; not a statement by this register)

🏘️ Welcome to your Brainrot Town! 💸EARNS OFFLINE How to Play: 🏗️ Buy buildings and place them on your plot! 💕 The buildings attract brainrots to your town! 👽 Buy brainrots! 💸 The brainrots earn you money! 🪚 Buy & find resources to craft better builds! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile & Tablet.

Last updated by the developer 10 Aug 2026, 17:25 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
364,676
lifetime visits
95%
liked (1,286 👍 / 63 👎)
26,370
favourites (72.3 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
299 R$
2x Time
129 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome232,390 · 100.0% win
A House! · other219,522 · 100.0% win
A Mansion! · progression1,601 · 0.00% win
Gaming Madness! · other183 · 0.00% win
Gangsta! · other109 · 0.00% win
All Aboard! · welcome21 · 0.00% win
Udindindindun · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 November 2026 — 95 % liked14 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 03:3495no change
14 Aug 2026, 23:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.