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Crazy CLimb [SLAP TOOL🤚]

Crazy CLimb [SLAP TOOL🤚]

A Roblox experience owned by J-Creations.

ObbyENtroll towervertical platformerslap tool mechanic

Description (written by the developer; not a statement by this register)

Welcome to Crazy Climb: [SLAP TOOL🤚] Ready toplay one of the best troll tower game ever ? Crazy Climb is fast-paced vertical mayhem: disappearing platforms, devious traps, and ruthless players trying to bring you down. It's wild, unforgiving, and highly addictive. 🔥 NEW UPDATE: SLAP TOOL🤚 - NOW YOU CAN USE SLAP TOOL FOR TROLL THE TROLLERS ! - FIXED SOME LITTLE BUGS Climb fast, dodge sabotage, and stay sharp—every second counts. Can you overcome the rest and survive the madness? This is just the beginning. 🧪 New levels, bizarre mechanics, and chaotic surprises are coming soon. Jump in now and be part of the madness! Keywords: Obby, Troll, Tower, Obby tower, Epic, Troll tower, Trolling, Crazy, Climb, Climbing, Fun

Last updated by the developer 9 Nov 2025, 13:03 UTC.

0
playing (measured 12 Aug 2026, 09:15 UTC)
1,440
lifetime visits
81%
liked (17 👍 / 4 👎)
189
favourites (131.3 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GetInvisibilityCloak [-50% LIMITED🔥]
49 R$
GetLaserGun
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First win !0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.