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DRILL

DRILL

A Roblox experience owned by Polve Studios.

TycoonENidletycoonresource-management

Description (written by the developer; not a statement by this register)

Welcome to DRILL! Place drills, collect oil, and sell it for cash. Produce barrels even while you're offline! 🌟NEW CODE AT 70 LIKES!! 👍 💰 Offline: Drills keep working when you log off 🎯 Daily quests and events for extra rewards 👥 Join the group for a 10% Money Multiplier! 📖 New here? Follow the tutorial: 🔹 Place a Drill at your rig 🛢️ Collect barrels from your Drills 💵 Sell barrels on the podiums for money 🛒 Buy Drills, Items, and Upgrades to speed up progress

Last updated by the developer 10 Aug 2026, 23:31 UTC.

0
playing (measured 11 Aug 2026, 16:30 UTC)
3,622
lifetime visits
90%
liked (62 👍 / 7 👎)
60
favourites (16.6 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
499 R$
2x Drill Storage
399 R$
2x Drill Efficiency
299 R$
2x Experience
239 R$
VIP
199 R$
Portable Factory
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

$10k · progression415 · 0.00% win
$100k · other215 · 0.00% win
$1M · other98 · 0.00% win
$10M · progression50 · 0.00% win
$100M · progression28 · 0.00% win
$1B · collection19 · 26.7% win
$50B · other8 · 0.00% win
$100B · other8 · 0.00% win
$1T · other5 · 0.00% win
$100T · other4 · 0.00% win
The Weapon · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.