Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🏭]Factory Meltdown

[🏭]Factory Meltdown

A Roblox experience owned by Cuob.

SimulatorENincrementalfactorysimulator

Description (written by the developer; not a statement by this register)

Welcome to Cuob! With a stronger backend and the ability to have limitless freedom! Also try TRIANGULATE if you like Cuob Uh, so our game appears more below are some cool buzzwords! Factory, Exponential, Incremental, Quota, Simulator.

Last updated by the developer 25 Apr 2026, 22:40 UTC.

2
playing (measured 11 Aug 2026, 08:47 UTC)
147,637
lifetime visits
61%
liked (734 👍 / 471 👎)
2,323
favourites (15.7 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cuorbs
180 R$
Kickstarter
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Round 5 · progression24,033
Round 10 · progression17,214
Round 20 · progression6,750
Round 30 · progression961
Early Access · welcome623 · 0.00% win
Round 50 · progression93
Shortharious ??? · other72
You Joined! · welcome8 · 100.0% win
YOU'RE EARLY · welcome6 · 100.0% win
Yup! Right there · other6 · 63.2% win
Ooh money · other6 · 63.2% win
Round 5 · progression5 · 63.2% win
Round 10 · progression0 · 0.00% win
Science Experiment · other0 · 0.00% win
Faster than Light · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked4 September 2026 — 61 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:0661no change
25 Aug 2026, 07:3561no change
15 Aug 2026, 07:3461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.