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(🔫FREE GUNS🔫) NYC: BRONX😈

(🔫FREE GUNS🔫) NYC: BRONX😈

A Roblox experience owned by Pete productionss.

Description (written by the developer; not a statement by this register)

🔫 Welcome to Nyc: Bronx, the ultimate RP hood game where your choices shape the experience! Choose to be a police officer, a criminal, or just a civilian in a realistic and dynamic map featuring a police station, a dealership, and turfs. Avoid random killing (RK) to ensure a better and more immersive experience for everyone. 🎮CONSOLE SUPPORTED 🔫 WEAPONS 🏠 HOMES 💰 BANK ROBBERY 👮 MET POLICE FORCE 📦 SAFE STORAGE 🚗 VEHICLES 💳 SWIPING 💳 AND MORE❗ CONTROLS: R2 TO SHOOT L2 TO SPRINT BUTTONR1 TO LEANOUT DPADUP TO PICKUP TOOLS 📢 Important: Shutdowns indicate updates to improve your gaming experience. Tags: Bronx, Hood, Hood Game, Da Hood, Drill, Chicago, Gang, GTA, FiveM, Hood Game, Roblox, War, Wars, Ghetto, Police, New York, NYPD, PS5, XBOX, PS4, Console, Mobile, Shooting, Roleplay, FPS, Realistic, Turfs, Guns

Last updated by the developer 15 Jul 2025, 17:06 UTC.

0
playing (measured 9 Sept 2026, 19:34 UTC)
692
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (5.8 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(❗️SALE❗️) Looting
350 R$
(❗️SALE❗️) RoPods
250 R$
(❗️SALE❗️) Teleport To Guns
150 R$
(❗️SALE❗️) Gun Permit
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Nyc: Bronx · welcome365 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.