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[NIGHTMARE MODE WAVE 1-2.] Hyper's Soul Ops

[NIGHTMARE MODE WAVE 1-2.] Hyper's Soul Ops

A Roblox experience owned by Hypers Soul Ops.

SurvivalENUndertaleWave SurvivalFan Game

Description (written by the developer; not a statement by this register)

[ WARNING THIS GAME WAS MADE FOR FUN ] Game Can Be Buggy Right Now !! Account Should Be 30 Days to join !! Original Undertale: Soul OPs - https://www.roblox.com/games/5092283807/Undertale-Soul-OPs

Last updated by the developer 9 Jun 2026, 03:24 UTC.

0
playing (measured 11 Aug 2026, 19:06 UTC)
355,795
lifetime visits
57%
liked (252 👍 / 192 👎)
391
favourites (1.1 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Something
1,450 R$
Evo C!Insanity Sans
450 R$
Time Paradox
200 R$
Glitchtale Sans
150 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Undertale Mode · progression5,661 · 0.00% win
Complete Underfell Mode · progression4,439 · 0.00% win
Complete Outertale Mode · progression3,570 · 0.00% win
Defeat HardTale Sans · progression3,516 · 0.00% win
Tier 1 · progression3,205 · 0.00% win
Defeat EpicTale Sans · progression3,168 · 0.00% win
Complete Dusttale Mode · progression3,147 · 0.00% win
Defeat Delta Sans · progression2,931 · 0.00% win
Defeat The Dust And The Killer · progression2,892 · 0.00% win
Undertale 10th Anniversary · other2,768 · 0.00% win
Tier 2 · progression2,649 · 0.00% win
Complete Killertale Mode · progression2,586 · 0.00% win
Defeat The Strongest Trio · progression2,554 · 0.00% win
Complete Fresh Mode · progression2,507 · 0.00% win
Defeat AfterTale Sans · progression2,464 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked25 August 2026 — 57 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0157no change
14 Aug 2026, 23:4757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.