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🌎 World Dominion

🌎 World Dominion

A Roblox experience owned by World of Countries.

SimulatorENnation roleplayworld conquesteconomy strategy

Description (written by the developer; not a statement by this register)

🌎 Welcome to World Dominion! πŸͺ– Just paint using your economy to expand your nation! πŸ’° The bigger your nation, the more economy you gain. You can flex your economy! 🀏 Every move counts! Be strategic. πŸ‘‘ Are you ready to dominate the world? Tags: NATION ROLEPLAY WORLD CONQUEST DOMINION COUNTRIES COUNTRY NATION CONQUEST CONQUER CONQUEROR ECONOMY EXPANSION EXPAND STRATEGY STRATEGIC EMPIRE EMPIRES REPUBLIC DIPLOMACY MILITARY WARFARE ALLIANCE MAP TERRITORIES COLONIZATION GEOPOLITICS GLOBAL WAR GLOBAL DOMINATION HISTORICAL ROLEPLAY COLD WAR MODERN WARFARE RISK RTS CAMPAIGN CITY BUILDING TECHNOLOGY RESEARCH RESOURCE MANAGEMENT TRADE ARMY NAVAL WARFARE AIR FORCE GROUND FORCES SPHERE OF INFLUENCE PROVINCE PROVINCES BORDER FRONTIER ANNEXATION VICTORY INDIA COUNTRYBALL RP CBWRP INDIA

Last updated by the developer 29 Oct 2025, 12:35 UTC.

0
playing (measured 15 Aug 2026, 06:21 UTC)
207
lifetime visits
63%
liked (5 πŸ‘ / 3 πŸ‘Ž)
1
favourites (4.8 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Basic Commands (VIP)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lead a Nation Β· welcome89 Β· 0.00% win
FEEL THE POWER! Β· other13 Β· 0.00% win
World Domination Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.