Steal 99 Nights Tycoon 2
A Roblox experience owned by Games 4 Fun..
TycoonENtycoonsurvivalterritory-building
Steal 99 Nights Tycoon 2 is a tycoon experience created on 2025-07-09. The game has recorded 7,299,148 lifetime visits and 1,089,860 favorites. Currently, zero players are active. The title holds a 93% like percentage. It features auto-save functionality and unique territory mechanics for player progression.
Description (written by the developer; not a statement by this register)
❗ Your progress is saved! Leave anytime and rejoin later to continue building your tycoon 📝 🌲 Inspired by classic forest survival and night-based progression games ✨ Welcome to the 99 nights Tycoon Experience ✨ ⚔️ Every player owns a unique territory. Train, build, and upgrade your area to become stronger. Credits: APMOfficial🎵 💾 AUTO SAVE ENABLED Don’t forget to favorite the game so you can easily come back and continue your progress! ⚠️ Lag or crashing? Create a FREE VIP SERVER for smoother gameplay ⚠️ Bug or exploit found? Use the in-game report system to help us improve anti-cheat ⭐ GROUP REWARDS 🎁 Daily Group Chest: 5,000 Cash 🧍 FREE Morph for group members 👉 Join here: https://www.roblox.com/communities/929265377/Games-4-Fun#!/about 👍 Thumbs up the game = more updates! Your support tells us to add new content, features, and improvements. 🎟️ Codes: | Games4| DEV2025| 4FUN
Last updated by the developer 7 Jul 2026, 21:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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