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Steal 99 Nights Tycoon 2

Steal 99 Nights Tycoon 2

A Roblox experience owned by Games 4 Fun..

TycoonENtycoonsurvivalterritory-building

Steal 99 Nights Tycoon 2 is a tycoon experience created on 2025-07-09. The game has recorded 7,299,148 lifetime visits and 1,089,860 favorites. Currently, zero players are active. The title holds a 93% like percentage. It features auto-save functionality and unique territory mechanics for player progression.

Description (written by the developer; not a statement by this register)

❗ Your progress is saved! Leave anytime and rejoin later to continue building your tycoon 📝 🌲 Inspired by classic forest survival and night-based progression games ✨ Welcome to the 99 nights Tycoon Experience ✨ ⚔️ Every player owns a unique territory. Train, build, and upgrade your area to become stronger. Credits: APMOfficial🎵 💾 AUTO SAVE ENABLED Don’t forget to favorite the game so you can easily come back and continue your progress! ⚠️ Lag or crashing? Create a FREE VIP SERVER for smoother gameplay ⚠️ Bug or exploit found? Use the in-game report system to help us improve anti-cheat ⭐ GROUP REWARDS 🎁 Daily Group Chest: 5,000 Cash 🧍 FREE Morph for group members 👉 Join here: https://www.roblox.com/communities/929265377/Games-4-Fun#!/about 👍 Thumbs up the game = more updates! Your support tells us to add new content, features, and improvements. 🎟️ Codes: | Games4| DEV2025| 4FUN

Last updated by the developer 7 Jul 2026, 21:41 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
7,299,148
lifetime visits
93%
liked (2,900 👍 / 217 👎)
1,089,852
favourites (149.3 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,499 R$
AllGears
699 R$
AngelPack
549 R$
X2 Cash
479 R$
GoldenUpgrader2
399 R$
VIP
350 R$
FunPack
349 R$
FireballPack
299 R$
GoldenUpgrader
250 R$
AutoCollect
179 R$
GoldenDropper
175 R$
DemonPack
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,155,607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked2 September 2026 — 93 % liked22 October 2026 — 93 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:4693no change
2 Sept 2026, 22:3693no change
13 Aug 2026, 22:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.