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Elevator Going Up to ABSOLUTE INFINITY FLOORS!

Elevator Going Up to ABSOLUTE INFINITY FLOORS!

A Roblox experience owned by Errorguy's Classic Games Remakes.

SimulatorENinfinite progressionhilbert's hotelfangame

Description (written by the developer; not a statement by this register)

❗WARNING: This game contains epilepsy content and may also have glitchy sounds that may be annoying for some people. I am not the original creator of this game and this is a fangame made for fun. Are you ready to go on a adventure in a hilbert's hotel? Explore countless floors in a infinite elevator with other people! Heavily Inspired by: keith_a23 by their game "Interactible Absolute Infinity Floors Elevator" Main Idea: Channel on Youtube "NO!" (@notnt2048)

Last updated by the developer 28 Jan 2026, 19:19 UTC.

0
playing (measured 11 Aug 2026, 21:33 UTC)
9,298
lifetime visits
95%
liked (19 👍 / 1 👎)
30
favourites (3.2 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Floor 1 · progression3,308 · 100.0% win
floor {10,10,10} · other0 · 0.00% win
Floor 1 Millillion · progression0 · 0.00% win
Floor 1000 · progression0 · 0.00% win
Floor 1 Decillion · progression0 · 0.00% win
Floor 10^^10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:3495no change
17 Aug 2026, 11:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.