Elevator Going Up to ABSOLUTE INFINITY FLOORS!
A Roblox experience owned by Errorguy's Classic Games Remakes.
SimulatorENinfinite progressionhilbert's hotelfangame
Description (written by the developer; not a statement by this register)
❗WARNING: This game contains epilepsy content and may also have glitchy sounds that may be annoying for some people. I am not the original creator of this game and this is a fangame made for fun. Are you ready to go on a adventure in a hilbert's hotel? Explore countless floors in a infinite elevator with other people! Heavily Inspired by: keith_a23 by their game "Interactible Absolute Infinity Floors Elevator" Main Idea: Channel on Youtube "NO!" (@notnt2048)
Last updated by the developer 28 Jan 2026, 19:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 11:34 | 95 | no change |
| 17 Aug 2026, 11:31 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.