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Albert's Nextbots Hub 🦩

Albert's Nextbots Hub 🦩

A Roblox experience owned by Mountain games studio.

HorrorENnextbotshorrormeme

Description (written by the developer; not a statement by this register)

One may encounter several obstacles in their life: isolation, famine, siblings, and more of the liking. Such conflicts can be anticipated in the same way you predict a tower's fall after... a certain incident. However, have you ever wondered what it'd be like if one of Albert's videos came to life and chased you into a corner? No? Too bad! Dodge, weave, and scream "WHY?!" just to do it all over again. It's loud. It's silly. It's Albert's Nextbots. And no, you're not safe. There’s no hiding. Plan on staying alive? Yeah, Good luck with that.

Last updated by the developer 20 Jul 2025, 14:24 UTC.

0
playing (measured 26 Aug 2026, 10:00 UTC)
314
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (12.7 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadAdmin
666 R$
5X Time
420 R$
2X Time
210 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500 time (LORE) · progression6 · 0.00% win
brr brr Patapim · other3 · 0.00% win
5K time (LORE) · progression3 · 0.00% win
500 time (CLASSIC) · progression3 · 0.00% win
Bombombini Gusini · other2 · 0.00% win
5K time (CLASSIC) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.