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Cut with Spells

Cut with Spells

A Roblox experience owned by One Frontier.

SimulatorENmagicprogressioncutting mechanic

Cut with Spells is a simulator experience created on July 9, 2025. The game currently has 2 players online. It has accumulated 1,584,745 lifetime visits and 43,390 favorites. User engagement shows a 91% like percentage. The experience is available across desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🧙 YOU can become the strongest mage How to Play: 💥 Cut down obstacles to get magic power! 🎁 Find chests! 🪄 Get stronger staffs and spells! 💪 Become the STRONGEST MAGE! 💻📱🎮 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 8 Aug 2026, 01:26 UTC.

2
playing (measured 10 Aug 2026, 20:33 UTC)
1,584,745
lifetime visits
91%
liked (13,922 👍 / 1,339 👎)
43,385
favourites (27.4 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Double Chests
299 R$
Lucky
249 R$
2x Inventory
99 R$
Super Potions
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mage of Today · other845,878 · 100.0% win
Ultimate Spell · other633,872 · 93.0% win
Ultimate Staff · collection609,119 · 83.7% win
Ultimate Treasure · collection130,815 · 0.00% win
Strongest Mage · progression34,371 · 0.00% win
Strongest Wizard · progression2,882 · 0.00% win
God of Magic · other1,190 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4891no change
14 Aug 2026, 11:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.