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Sky Push Game 🦑 [SQUID GAME 3]

Sky Push Game 🦑 [SQUID GAME 3]

A Roblox experience owned by 0 Code Games.

MinigamesENsquid gamesurvivalpush mechanics

Description (written by the developer; not a statement by this register)

🎮 Welcome to Sky Push Game Step into one of Roblox’s wildest sky-high challenges, inspired by Squid Game Season 3. Push players off platforms, dodge chaos, and prove your reflexes in this ultimate test of survival. 👥 LIKE THE GAME and JOIN GROUP for free SUPER PUSH! https://www.roblox.com/communities/225708957/0-Code-Games#!/about Tags: squid game, season 3, squid game 3, sky game, gi hun, sky push game, pipe game, ragdoll, survival, we are not horses, humans are, ink game, jump rope, push game, shrimp game

Last updated by the developer 30 Jun 2026, 04:32 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
326,126
lifetime visits
72%
liked (495 👍 / 195 👎)
22,516
favourites (69.0 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
299 R$
Become Frontman
120 R$
OP METAL PIPE
99 R$
Become Guard
50 R$
Super Push [OP]
45 R$
Custom Player Tag
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome169,686 · 0.00% win
You've Won · progression11,257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked4 October 2026 — 72 % liked14 October 2026 — 72 % liked24 October 2026 — 72 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3372no change
14 Oct 2026, 04:3272no change
4 Oct 2026, 04:3172no change
15 Aug 2026, 00:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.