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Pyroblox

Pyroblox

A Roblox experience owned by Scrubby Productions.

SimulatorENfireworks simulationopen-world explorationASMR/VFX

Description (written by the developer; not a statement by this register)

Pyroblox is an open-world firecracker testing game where you can explore and test popular fireworks with incredibly realistic effects, just like in real life! (Premium users receive a Kofola drink as a thank-you for playing!) 🔥 Experience the MOST realistic fireworks on Robbot 🗨️ Join our communication server for updates, exclusive sneak peeks, and bug reporting! ⚠️Disclaimer: The following is a simulated scenario for illustrative purposes only. Attempting to replicate or enact any of the described actions in real life may result in harm or legal consequences and is strongly discouraged. 🏷️ Tags: Fireworks, Firecrackers, Celebration, Simulation, Christmas, New Year, Party, Roleplay, ASMR, VFX, Polenboiler, Petarde, Pocnitori, Yuurvewik, Petardy, di blasio elio, Scream, Singleshot, Nuke, Czechia

Last updated by the developer 2 Mar 2026, 15:11 UTC.

0
playing (measured 12 Aug 2026, 03:15 UTC)
2,498
lifetime visits
88%
liked (22 👍 / 3 👎)
173
favourites (69.3 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scream 1KG (BEST!)
129 R$
Elios Flare [CHEAPEST]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pyro Enthusiast · welcome1,445 · 0.00% win
Pyro Master · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.