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Random Gear Tower 🎲

Random Gear Tower 🎲

A Roblox experience owned by EquipGames.

AdventureENtower defenserandom itemsprogression

Random Gear Tower 🎲 is a Roblox adventure experience created in 2025. Players explore the in-game world while completing objectives. It has logged 9,545,135 lifetime visits and 12,063 favorites to date. It holds an 88% like rate. It is listed in the adventure category on the index.

Description (written by the developer; not a statement by this register)

Welcome to Random Gear Tower 👋 🎲 Get a Random Gear every Minute! 🏆 Complete the tower to unlock OP Gear! 👍 Like and join the group for access to the special teleport area! ⭐ More gears coming soon!

Last updated by the developer 17 May 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
9,545,135
lifetime visits
88%
liked (15,046 👍 / 1,958 👎)
12,061
favourites (1.3 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 Owner Admin!
999 R$
✨ Unlock ALL Gear!
899 R$
🛠️ Admin!
289 R$
💫 Magic Carpet!
289 R$
⭐ +3 Gear
99 R$
⚡ Speed Coil!
80 R$
👋 Super Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,743,006 · 100.0% win
5 Minutes Played! · welcome3,018,855 · 85.8% win
Finished The Tower! · progression1,851,770 · 33.5% win
30 Minutes Played! · other264,421 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.513 August 2026 — 89 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
6 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5088no change
22 Oct 2026, 20:4788no change
12 Oct 2026, 20:4688no change
12 Sept 2026, 20:3788no change
2 Sept 2026, 20:3788-1
13 Aug 2026, 20:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.