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[♾️] Lift! 💪

[♾️] Lift! 💪

A Roblox experience owned by Roll's Games.

SimulatorENincrementalgymrebirth

Description (written by the developer; not a statement by this register)

✨ Welcome to Lift! A unique Lifting Simulator game! ・♾️Update 6! ・💫Awakening Rework ・🎫Global Runes Fix; ・🪙200% Coin event in Coin Shop; ・🎲New rare OP weather; 💪Lift and get Muscle! 🔥Rebirth and multiply your power! 🔮Open runes! ☠️Conquer Bosses! 🏆Climb the Leaderboards! 💥Group Members get... ・💪+10% Muscle! ・🍀+5% Rune Luck! ・🎫+5% Tickets Chance! ❤️🎲 Created by Rolls Games... ・ "We want to make a simulator that's more than a generic simulator, by brainstorming cool ideas and implementing them in unique ways to create a fun & enjoyable experience!" ・✨Inspired By: Lifting Simulator , Ascender Incremental , Sol's RNG ・ 🔔Join our community server to receive news, leaks, & more!

Last updated by the developer 23 Jul 2026, 18:00 UTC.

10
playing (measured 10 Aug 2026, 18:48 UTC)
1,184,047
lifetime visits
87%
liked (2,114 👍 / 308 👎)
2,761
favourites (2.3 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:486first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Awakening
499 R$
Fast Lifter
129 R$
X2 Coins
99 R$
X2 Muscle
99 R$
X2 Rune Bulk
99 R$
X3 Damage
99 R$
X2 Research
99 R$
X2 Rune Luck
99 R$
X2 Infamy
69 R$
Conceal Power
49 R$
Fast Runner
39 R$
X3 Health
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2025! · other240,356 · 0.00% win
Rebirth 1 · progression145,167 · 40.5% win
Rebirth 2 · progression118,577 · 38.0% win
Rebirth 3 · progression103,223 · 33.1% win
Rebirth 4 · progression88,321 · 33.1% win
Rebirth 5 · progression69,240 · 23.4% win
Rebirth 6 · progression50,491 · 17.2% win
Rebirth 7 · progression30,307 · 9.8% win
Rebirth 8 · progression20,344 · 8.6% win
Rebirth 9 · progression13,525 · 6.1% win
Rebirth 10 · progression10,357 · 2.5% win
Rebirth 11 · progression7,996 · 7.4% win
Rebirth 12 · progression6,788 · 3.7% win
Rebirth 13 · progression5,944 · 2.5% win
Rebirth 14 · progression5,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1587no change
14 Aug 2026, 14:0887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.