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Catch ’n Collect 🎣

Catch ’n Collect 🎣

A Roblox experience owned by Keep On Rising Studios.

SimulatorENfishingcollectionaquarium

Description (written by the developer; not a statement by this register)

🐟Ever wanted to have an aquarium with fishes but due to limitations or someone saying no, you just couldn't? Look no further.🐟 🎣🐟 Welcome to the coolest fishing adventure on Roblox! 🎉 Cast your rod, reel in awesome fish, and discover tons of fun variations to collect! From tiny cuties 🐠 to big shiny giants 🐋✨, every catch brings you closer to building the ultimate collection. 💎 Catch over 2,000,000 unique fish combinations🐠✨ — each with their own size, enchant, and variation!💎 All of our fish are inspired by real-life aquarium species 🐡✨, so you’ll see familiar favorites along with exciting rare finds! Upgrade your gear with better rods 🎣, try out new bait 🐛, and unlock bigger tanks to store and show off your rarest catches. 🏆 The more you play, the more legendary your collection becomes! Can YOU become the greatest fish collector of all time? 🌊🐟 Start fishing now and find out! ⚡ GAME IS IN BETA, WE ARE WORKING DAILY ON IT. EXPECT BUGS!

Last updated by the developer 25 Jul 2026, 07:15 UTC.

17
playing (measured 21 Aug 2026, 20:54 UTC)
5,186,886
lifetime visits
94%
liked (4,285 👍 / 271 👎)
6,286
favourites (1.2 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

175837.510 August 2026 — 58 players21 August 2026 — 17 players10 August 202621 August 2026
2 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–64 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5417-41
10 Aug 2026, 15:3658first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Fish Variations
499 R$
VIP PACK
299 R$
50% MORE FINCOINS
199 R$
Extra Luck
140 R$
Player Plot Teleports
99 R$
Fast Auto Open
99 R$
Open 10 Chests At A Time
99 R$
Light Caster Rod
99 R$
Small Luck Permanent Boost
79 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome202,980 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2394no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 01:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.