Catch ’n Collect 🎣
A Roblox experience owned by Keep On Rising Studios.
SimulatorENfishingcollectionaquarium
Catch ’n Collect 🎣 is a Roblox simulator experience created in 2025. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 5,186,886 lifetime visits and 6,367 favorites to date. It holds a 94% like rate, with 17 players active at last count. It is listed in the simulator category on the index.
Description (written by the developer; not a statement by this register)
🐟Ever wanted to have an aquarium with fishes but due to limitations or someone saying no, you just couldn't? Look no further.🐟 🎣🐟 Welcome to the coolest fishing adventure on Roblox! 🎉 Cast your rod, reel in awesome fish, and discover tons of fun variations to collect! From tiny cuties 🐠 to big shiny giants 🐋✨, every catch brings you closer to building the ultimate collection. 💎 Catch over 2,000,000 unique fish combinations🐠✨ — each with their own size, enchant, and variation!💎 All of our fish are inspired by real-life aquarium species 🐡✨, so you’ll see familiar favorites along with exciting rare finds! Upgrade your gear with better rods 🎣, try out new bait 🐛, and unlock bigger tanks to store and show off your rarest catches. 🏆 The more you play, the more legendary your collection becomes! Can YOU become the greatest fish collector of all time? 🌊🐟 Start fishing now and find out! ⚡ GAME IS IN BETA, WE ARE WORKING DAILY ON IT. EXPECT BUGS!
Last updated by the developer 25 Jul 2026, 07:15 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 17 | -41 |
| 10 Aug 2026, 15:36 | 58 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 01:35 | 94 | no change |
| 13 Oct 2026, 01:34 | 94 | no change |
| 3 Oct 2026, 01:33 | 94 | no change |
| 23 Sept 2026, 01:32 | 94 | no change |
| 13 Sept 2026, 01:32 | 94 | no change |
| 3 Sept 2026, 01:30 | 94 | no change |
| 24 Aug 2026, 01:23 | 94 | no change |
| 21 Aug 2026, 20:54 | 94 | no change |
| 14 Aug 2026, 01:23 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.