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[🔊] Troll Slap Jump Rope [SQUID GAME 3]

[🔊] Troll Slap Jump Rope [SQUID GAME 3]

A Roblox experience owned by ZDynamics Studios.

MinigamesENsquid gameslap mechanicsurvival

Description (written by the developer; not a statement by this register)

🦑 Welcome to Slap Jump Rope! 🦑 Everyone gets a 🖐️ Slap Tool 🎯 Time your jumps or fall in lava 😈 Slap people off at the end 😇 Or.. team up and survive 💶 Group Members receive +30% cash! 💶 📌Tags: jump rope, survival, challenge, rope game, reflex, obstacle, multiplayer, squid game, jack and jill, Squid Game, season 3, season 2, season 1, dongdaemun, troll, slap, slap tool, RNG, lucky, lucky blocks, timing, intense, tower, slap tower

Last updated by the developer 9 Nov 2025, 00:39 UTC.

0
playing (measured 11 Aug 2026, 04:17 UTC)
397,447
lifetime visits
91%
liked (1,811 👍 / 179 👎)
44,247
favourites (111.3 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
[NO COOLDOWN] Chromatic Slap Glove
399 R$
[x2 SLAP POWER] Golden Slap Glove
249 R$
Unlimited Teleports to End
249 R$
Front Man Rope Control
219 R$
God Mode
199 R$
RPG
199 R$
[OP] Black Hole Slap
199 R$
[HIT MULTIPLE PEOPLE] MEGA Slap Glove
149 R$
Galaxy Magic Carpet
149 R$
Taser Gun
99 R$
Fusion Coil
69 R$
[x2] Double Wins
49 R$
[x3] Triple Cash
49 R$
Checkpoints
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other246,570 · 0.00% win
U · other246,469 · 0.00% win
J · other246,425 · 0.00% win
M · other244,564 · 0.00% win
You Won! · progression58,260 · 0.00% win
5 Wins · progression4,120 · 0.00% win
10 Wins · progression891 · 0.00% win
Millionaire (1M Won) · progression271 · 0.00% win
50 Wins · progression48 · 0.00% win
100 Wins · progression26 · 0.00% win
Achieve 45.6B Won! · progression2 · 0.00% win
[SECRET] All Items Unlocked! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0691no change
14 Aug 2026, 22:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.