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[BETA] Indiana Jones: Escape With The Gold Idol!

[BETA] Indiana Jones: Escape With The Gold Idol!

A Roblox experience owned by JackGamingStudios.

ObbyENIndiana JonesTemple RunObby

Description (written by the developer; not a statement by this register)

🗿💥 Welcome to Indiana Jones: Escape With The Gold Idol! 💥🗿 Think you can survive the temple? Prove it! 🏃‍♂️ Dash through ancient ruins ⚠️ Dodge deadly traps — spikes, arrows, and falling boulders! 💎 Steal the sacred idol... and ESCAPE ALIVE ⏳ Every second counts — one wrong move and you're toast! 🎯 Compete with friends and beat your best escape time 🌍 More traps, Indiana jones stunts coming soon! Note: Keep in mind this is in Beta so there might be some bugs! 🔔 Add to Favorites & Like if you survive the run! 💀 Can YOU escape with the idol? Inspiration from Indiana Jones. THIS IS A FAN MADE GAME. Tags: Indiana Jones, temple run, escape, adventure, idol, trap, spike trap, boulder, obby, action, chase, dungeon, treasure, cursed temple, ancient ruins, puzzle, exploration, cinematic, movie game, jungle, lost temple, explorer, obstacle course, intense, deadly, survival, fast-paced, one life, story game, cutscene, realistic, arrow trap, secret path, Roblox escape game

Last updated by the developer 2 Jun 2026, 22:09 UTC.

0
playing (measured 12 Aug 2026, 20:37 UTC)
13,844
lifetime visits
87%
liked (59 👍 / 9 👎)
860
favourites (62.1 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome8,015 · 100.0% win
Finishing the game! · progression3,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.