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[UPD] πŸŒ€ SLIP TOWER πŸŒ€

[UPD] πŸŒ€ SLIP TOWER πŸŒ€

A Roblox experience owned by Nooby Game Productions.

ObbyENclimbingphysics-basedobstacle course

Description (written by the developer; not a statement by this register)

πŸŒ€ Slip Tower πŸŒ€ Welcome to Slip Tower β€” the most unpredictable climbing challenge on Roblox! πŸƒ Climb to the top of a massive tower… 😡 But beware! Random slipping can strike at any moment! 🧼 Stay balanced, stay alert β€” or slide all the way down! πŸ“± Mobile Friendly Built for all devices β€” smooth controls and UI whether you’re on phone, tablet, or PC. Think you’ve got the skill (or luck) to survive the chaos? Slip, slide, and climb your way to victory in Slip Tower! πŸ‘ Favorite & ⭐️ Follow to stay updated!

Last updated by the developer 28 May 2026, 01:53 UTC.

0
playing (measured 29 Aug 2026, 02:51 UTC)
13,324
lifetime visits
87%
liked (100 πŸ‘ / 15 πŸ‘Ž)
43
favourites (3.2 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 02:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Donation to help Advertise
3,500 R$
Immune to Slipping
1,200 R$
Magic Carpet
550 R$
Super Coil
350 R$
x2 Wins
250 R$
God Slap
250 R$
Speed Coil
125 R$
Gravity Coil
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Developer! Β· other168 Β· 0.00% win
You Beat SLIP TOWER [Checkpoints]! Β· progression65 Β· 0.00% win
You Beat SLIP TOWER! Β· progression40 Β· 0.00% win
You Beat SLIP TOWER [HARD]! Β· progression6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.