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Tag Of Damnation [BETA]

Tag Of Damnation [BETA]

A Roblox experience owned by Not a Tag Game.

HorrorENhorrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

You have been chosen, Sinner Run and survive or hunt them down In these ancient stone ruins, time and identity have no meaning Escape or be caught Find the truth behide this place Need 2 or more player to play the game [-Basic Controls-] Shift - Run Q - Dash C - Slide Hold Space - Wall Run [-Current Abilities-] Blessed Flesh, Chosen by Judgement ,Defiance of Gravity, Delayed Penance, Divine's Push, Greed's Burden, Measured Steps, Mirror of Penance, Sinner's Eyes of Omniscience, Sinner's Restless Legs, Spared by Judgement, Steps of Ascension, Vail Of Deception [-DISCLAIMER-] This game contains fictional religious themes and symbols for artistic and gameplay purposes only It is not intended to offend, represent, or mock any real religion or belief. Made by mawin567899 and no_namesoepic and still in BETA

Last updated by the developer 21 Jun 2026, 11:26 UTC.

0
playing (measured 5 Oct 2026, 23:45 UTC)
1,268
lifetime visits
94%
liked (17 👍 / 1 👎)
11
favourites (8.7 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Title
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

no_namesoepic's Cat · other59 · 0.00% win
Falling from da sky · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.