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The Birthday Sleepover Incident 🎈

The Birthday Sleepover Incident 🎈

A Roblox experience owned by Black Ink Stories.

HorrorENhorrorroleplaystory-driven

The Birthday Sleepover Incident 🎈 is a horror experience created on 2025-07-10. It records 90 concurrent players, 10,379,162 lifetime visits, and 210,884 favorites. The title holds a 93% like percentage. The description mentions visiting a friend named Max for a birthday sleepover involving a dangerous grandpa.

Description (written by the developer; not a statement by this register)

Welcome to the Birthday Sleepover Incident 🎈 You visit your friend Max for his birthday sleepover experience. Little did you know there is a dangerous grandpa on the loose... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 21 Apr 2026, 17:52 UTC.

90
playing (measured 10 Aug 2026, 17:37 UTC)
10,379,162
lifetime visits
93%
liked (7,959 👍 / 621 👎)
223,905
favourites (21.6 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:37124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
299 R$
Rocket Launcher *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Bear Pet
59 R$
Unicorn Pet
59 R$
Dragon Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,222,486 · 100.0% win
ESCAPED Ending · progression1,475,896 · 37.1% win
LEFT BEHIND Ending · progression699,433 · 17.1% win
DIED Ending · progression356,205 · 9.4% win
Collector · collection41,407 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1693no change
12 Oct 2026, 20:1593no change
2 Oct 2026, 20:0893no change
22 Sept 2026, 20:0793no change
12 Sept 2026, 20:0793no change
2 Sept 2026, 20:0693no change
23 Aug 2026, 20:0693no change
13 Aug 2026, 20:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.