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DON'T SCREAM | Voice Control

DON'T SCREAM | Voice Control

A Roblox experience owned by Bytedee.

HorrorENhorrorvoice chatchallenge

Description (written by the developer; not a statement by this register)

Don't Scream: The Roblox Fan-made Project 🎮👻 Inspired by the terrifying concept of Digital Cybercherries' "DON'T SCREAM," this fan-made Roblox project brings a unique and intense challenge directly to you. Your mission is simple, but your courage will be tested: if you make a sound, you restart. 🔇 Make a noise — a whisper, gasp, or scream — and you restart instantly! Navigate a creepy world using only silence and nerves of steel 🕯️ How long can you stay quiet? The quietest player wins! 🏆 Tags : DON'T SCREAM , VoiceChat , Voice , Voice Control , Spatial Voice Chat , Steam , Horror , Scary , DON'T MAKE A NOISE , Midnight , MicUp , Mic . MICUP , Bytedee

Last updated by the developer 21 Aug 2026, 15:14 UTC.

0
playing (measured 22 Aug 2026, 03:34 UTC)
8,536
lifetime visits
66%
liked (21 👍 / 11 👎)
45
favourites (5.3 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Mortal · progression947 · 0.00% win
The Frightened · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

66706822 August 2026 — 70 % liked21 September 2026 — 68 % liked21 October 2026 — 66 % liked22 August 202621 October 2026
3 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 03:3666-2
21 Sept 2026, 03:3568-2
22 Aug 2026, 03:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.