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State-owned Yuan Shan Railway Management Bureau Yuanshan Electric Railway

State-owned Yuan Shan Railway Management Bureau Yuanshan Electric Railway

A Roblox experience owned by 国営円山鉄道管理局 円山電気鉄道 Yuanshan Electric Railway.

SimulatorENtrain simulationTaiwanese railwayscross-platform

Description (written by the developer; not a statement by this register)

This game is primarily a cross-platform game. The game is currently in the development phase. The section between Yuan Shan and Beiao is currently open. Available cars EMU500 R54 201 Series 1000 Model 2100 Model Please join the DC group. This game primarily combines elements from Taiwan and Japan. It is currently in development, and the section from Yuan Mountain to Taipei Olympic Park has already been released. Possible vehicles: EMU500, R54, 201 series (1000 and 2100 models). We ask you to join the DC Group. This game is primarily a Taiwanese/Japanese hybrid. It's currently in development, and the section from Yuanshan to Taipei Olympic Park is currently open. Available vehicles: EMU500, R54, 201 series (numbers 1000 and 2100). Please join the DC group. Please join the group. Join the group Please join the group

Last updated by the developer 21 Jun 2026, 11:04 UTC.

0
playing (measured 12 Aug 2026, 07:18 UTC)
13,314
lifetime visits
91%
liked (43 👍 / 4 👎)
65
favourites (4.9 per 1k visits)
10 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8500
8,500 R$
JHKUGGIYT
2,584 R$
200
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Truth of the Event · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked15 September 2026 — 91 % liked16 August 202615 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 19:4991no change
16 Aug 2026, 19:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.