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Dreamversal [Beta]

Dreamversal [Beta]

A Roblox experience owned by Whirlpoolverse.

AdventureENdreamslorebeta

Description (written by the developer; not a statement by this register)

Welcome to the DREAMVERSE. This is a Game about Going through MASSIVE Dreams, Meeting Characters, And even Fighting some. This Game is gonna have a LOT of Lore and it will have a lot of stories too [Does he know?] This Game is Currently [permanently] in Beta Stages so Don't Expect Much aight? And also, Expect a lot of bugs too There are Currently 4 Levels in the Game. [Which are pretty massive] Trust me the Levels are Bigger than you Think

Last updated by the developer 18 Jul 2026, 20:36 UTC.

0
playing (measured 14 Aug 2026, 02:22 UTC)
299
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (6.7 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Muhamed Donation
950 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Entrance · welcome36 · 0.00% win
The Start · welcome22 · 0.00% win
Start of Dreams · welcome6 · 0.00% win
Level 1 · progression6 · 0.00% win
Level 1.? · progression2 · 0.00% win
Level -H2 · progression2 · 0.00% win
Level 1.5 · progression1 · 0.00% win
Eternal · other1 · 0.00% win
Level -H1 · progression1 · 0.00% win
Level -H · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.