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Steal A Tyler[OG][DISCONTINUED]

Steal A Tyler[OG][DISCONTINUED]

A Roblox experience owned by Mini StudiosX.

TycoonENTyler, the CreatorCollectorParody

Description (written by the developer; not a statement by this register)

Welcome to Steal a Tyler! [Note : this is the OG game] 💥 The ultimate chaos collector game. 💥 🎮 How to Play: 🍼 Buy a Tyler 💰 Steal Tylers from other players 💸 Generate money automatically 🔁 Rebirth to grow even faster 🧼 Use gears and slaps to troll other players! 💻 Supports Desktop, Mobile, Tablet & Console! 🎁 Collect over 25+ Tylers — from iconic album remakes to cursed fanmade horrors. 🔍 Tags: Steal a Tyler, Tyler, the creator, Steal a tyler, STEAL A TYLER, IGOR, Flower Boy, Obby, CMIYGL, Goblin, Music, Soundtrack, Album, Multiplayer, Funny Game, Tyler Game, Meme Game All albums and related content are used under parody and fan-made transformation. If any copyright holder requests changes, album images and content can be updated or removed immediately.

Last updated by the developer 25 May 2026, 22:01 UTC.

0
playing (measured 12 Aug 2026, 00:18 UTC)
40,831
lifetime visits
89%
liked (184 👍 / 22 👎)
612
favourites (15.0 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
198 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,298 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.