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ETERNAL DAMNATION

ETERNAL DAMNATION

A Roblox experience owned by Star Wrench development.

HorrorENhorrorpuzzle-solvinglore

Description (written by the developer; not a statement by this register)

THIS GAME IS IN PRE-ALPHA AND FOR TESTING IDEAS ONLY (we are looking for testers and actual gam devs to volunteer ONLY) best played with headphones! You have been dammed to this dimension instead of death and now have to fight, solve puzzles, and find out more about the characters. trigger warning: flashing lights, fast motion, death, angst, blood, gore, and murder. Disclaimer: There will be no "pay to win" characters or other things because we want people to play the game for lore and the game itself, not for ragebaiting purposes. credits: uneicorn_cupcake2010 -cosmo ERRandall06 -funny Pablo1235257 -Pablo Dinolover376855 -astronomous Ozzy_VR27 -silly boy

Last updated by the developer 26 May 2026, 00:55 UTC.

0
playing (measured 28 Aug 2026, 13:02 UTC)
472
lifetime visits
60%
liked (3 👍 / 2 👎)
3
favourites (6.4 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (donations)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you have been dammed eternal and forever · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.