Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Snatch a Seed

Snatch a Seed

A Roblox experience owned by Snatch a Seed.

TycoonENfarmingidlemutation

Snatch a Seed is a tycoon experience created on 2025-07-10. It has recorded 10,563,173 lifetime visits and 347 concurrent players. The game holds 148,582 favorites and maintains a 91% like percentage. Players hire farmers to generate seeds, plant them in plots, and harvest the resulting crops.

Description (written by the developer; not a statement by this register)

🌾 Welcome to Snatch a Seed 🏷️ Codes: SPICY, FLYTRAP Get ready to hire farmers and grow the ultimate garden! Bid for farmers on the path, wait for them to generate seeds, plant them, wait for them to grow, and collect them! Flex fruits and farmers on friends, and have fun! How To Play: • Buy a farmer from the path and wait till he reaches your farm! 👨‍🌾 • Wait for the farmer to generate seeds! 🌱 • Take the seeds from the farmer and equip them! 🧺 • Click on the brown plots in your farm to plant! 🪴 • Wait to see it start growing! 🌿 • After it's fully grown, harvest it or wait for mutations! 🍎✨ 💤 Remember, your farmers produce seeds and your garden keeps growing — even when you're offline! 🔧 All assets are owned by the Snatch a Seed development team.

Last updated by the developer 20 Aug 2026, 02:57 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
10,706,391
lifetime visits
91%
liked (25,101 👍 / 2,548 👎)
150,576
favourites (14.1 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4736320510 August 2026 — 363 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net -316. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447-316
10 Aug 2026, 14:50363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
Quick Production
249 R$
Mutation Radar
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0591no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 20:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.