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Monster Tower

Monster Tower

A Roblox experience owned by Daily Towers.

ObbyENtroll gameobstacle coursemultiplayer

Description (written by the developer; not a statement by this register)

🎉 Monster Tower 🎉 🤣 Welcome to Monster Tower — the ultimate test of chaos, comedy, and pure troll energy! 🧱 Can you survive the madness? Leap, slip, laugh, and maybe get smacked into oblivion. 👾 Each level is packed with bizarre traps, sneaky tricks, and unpredictable troll moments! 💥 Face the trolls, unlock special monster characters to defeat friends or foes! 🎮 Bring your friends (or enemies), start some chaos, and race through the nonsense together! ✨ Having a blast? SMASH that 👍, hit ⭐, and make sure to join our group for more updates! 🎁 Want exclusive goodies? 👉 Join our group now to become part of the troll crew and unlock special rewards!

Last updated by the developer 21 Dec 2025, 17:32 UTC.

0
playing (measured 10 Aug 2026, 19:06 UTC)
133,278
lifetime visits
86%
liked (61 👍 / 10 👎)
79
favourites (0.6 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
Magic Carpet
399 R$
UNLOCK ALL MONSTERS
299 R$
Rainbow Slap
299 R$
[OP] Ghost
199 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101,726 · 0.00% win
You waited 20 minutes! · other7,905 · 0.00% win
Completed Monster Tower! · progression4,874 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.