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Monster Tower

Monster Tower

A Roblox experience owned by Daily Towers.

ObbyENtroll gameobstacle coursemultiplayer

Description (written by the developer; not a statement by this register)

🎉 Monster Tower 🎉 🤣 Welcome to Monster Tower — the ultimate test of chaos, comedy, and pure troll energy! 🧱 Can you survive the madness? Leap, slip, laugh, and maybe get smacked into oblivion. 👾 Each level is packed with bizarre traps, sneaky tricks, and unpredictable troll moments! 💥 Face the trolls, unlock special monster characters to defeat friends or foes! 🎮 Bring your friends (or enemies), start some chaos, and race through the nonsense together! ✨ Having a blast? SMASH that 👍, hit ⭐, and make sure to join our group for more updates! 🎁 Want exclusive goodies? 👉 Join our group now to become part of the troll crew and unlock special rewards!

Last updated by the developer 21 Dec 2025, 17:32 UTC.

0
playing (measured 10 Aug 2026, 19:06 UTC)
133,278
lifetime visits
84%
liked (81 👍 / 15 👎)
1,557
favourites (11.7 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PERMANENT) Admin
299 R$
(PERMANENT) Rainbow Slap
199 R$
(PERMANENT) Magic Carpet
199 R$
(PERMANENT) Speed Coil
99 R$
(PERMANENT) Gravity Coil
99 R$
(PERMANENT) Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome112,646 · 100.0% win
Waited 15 Minutes! · other8,881 · 10.5% win
Completed Oliver Tree Tower! · progression5,426 · 15.8% win
Met the Owner! · other192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868515 August 2026 — 86 % liked14 September 2026 — 85 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked3 November 2026 — 84 % liked15 August 20263 November 2026
7 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 13:0284no change
24 Oct 2026, 13:0284no change
14 Oct 2026, 13:0184no change
4 Oct 2026, 13:0084no change
24 Sept 2026, 12:5384-1
14 Sept 2026, 10:0585-1
15 Aug 2026, 08:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.