Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🏝️] Survive on Islands

[🏝️] Survive on Islands

A Roblox experience owned by Yab Yern.

SurvivalENsurvivalisland explorationhorror elements

[🏝️] Survive on Islands is a survival experience created on 2025-07-10. It has accumulated 3,483,125 lifetime visits and 41,681 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The experience is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

🌴 Survive on Island with Friends! ⛺ Gather supplies, build shelter, and survive the unknown. 🗺️ Explore surrounding islands — each with secrets 🧭, dangers ⚠️, and hidden resources 💎. But beware... something out there is watching you from the Void. 👁️ 🕯️ Game inspired by "99 Nights in the Forest" 🌲🌙 ⚠️ Please note: This game is currently in Alpha and may contain bugs or unfinished features. Thank you for your understanding and support! Lobby Music - “Reflection of Familiar Faces” Composed by One Man Symphony

Last updated by the developer 1 Aug 2026, 21:36 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
3,483,125
lifetime visits
97%
liked (27,189 👍 / 863 👎)
41,503
favourites (11.9 per 1k visits)
10 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gross Gun
199 R$
Mossburger Gun
149 R$
35 Lobby Size
145 R$
Summerfield Gun
129 R$
M1 Gun
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,869,940 · 80.0% win
Day 10 Survive · progression73,118 · 80.0% win
Day 25 Survive · progression17,726 · 0.00% win
Day 50 Survive · progression6,946 · 0.00% win
Day 100 Survive · progression4,109 · 0.00% win
Rescue! · progression4,047 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked23 September 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3897no change
13 Oct 2026, 04:3797no change
23 Sept 2026, 04:3697no change
3 Sept 2026, 04:3497no change
14 Aug 2026, 04:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.