[🎉UPD] Roll a Fruit 🎲
A Roblox experience owned by KMD Games.
SimulatorENRNGCollectionIdle
Roll a Fruit is a simulator experience created on July 10, 2025. It has accumulated 566,311 lifetime visits and 15,422 favorites. The title maintains a 91 percent like percentage. Currently, zero users are playing the game. The experience focuses on rolling for random fruit and vegetable auras that generate passive income based on rarity.
Description (written by the developer; not a statement by this register)
🎲 Welcome to Roll a Fruit! 🎲 Click the roll button and see what you get: apples, carrots, pineapples, and more! Each roll gives you a random fruit or vegetable that becomes a flex-worthy Aura. The rarer your fruit, the more cash it prints while you play! 💸 Are you ready to test your luck and collect the rarest Auras in the garden? [How to Play] • Tap ROLL to reveal a random Fruit or Veggie Aura. • Equip your best Auras to flex in style. • Better Auras = more passive money. • Upgrade your Luck and Potions to chase LEGENDARY Fruits! ⭐ Can you roll the LEGENDARY Fruit? 🍍✨ Roll. Reveal. Flex. 🔁 🍀 X2 LUCK BOOST LIVE NOW! ⏰ You keep rolling fruits & veggies even offline! (literally) Shout-out to Venoxerrrr for reaching 1M Rolls! Formerly Nature RNG
Last updated by the developer 26 Feb 2026, 15:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.