JRL🧴 [Jumaisynba Research Laboratories]
A Roblox experience owned by JRL [Jumaisynba research laboratories].
HorrorENhorrorlorefacility
Description (written by the developer; not a statement by this register)
Release 2.0 [Experimental] Community: https://www.roblox.com/communities/17016420/JRL-research-laboratories-A-D#!/about Play at least 6+ graphics 👁 ❗OLED Screens and Mobile devices may be way darker than PC IPS. Welcome to Jumaisynba research laboratories The Story begins by a huge mistake humanity made. The ordinary reactor-powered facility, one of several that compete for space in the global market became a dangerous place which seems to be under the unwanted attention of someone. But the war between corporations takes precendence. However, not only the corporation will interfere with your investigation. You will be pursued by a mysterious figure known as Marat Alibaev, a man whose motives remain unclear. His appearance always promises danger. Tags: Facility, Chapter 1, Lore, Radiation, Reactor, Lockdown, Lore, Story, Horror, Thrill, Atmosphere, Daycore, Dreamcore, Nightcore.
Last updated by the developer 12 Aug 2026, 11:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 12:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 17:45 | 96 | no change |
| 17 Aug 2026, 17:32 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.