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JRL🧴 [Jumaisynba Research Laboratories]

JRL🧴 [Jumaisynba Research Laboratories]

A Roblox experience owned by JRL [Jumaisynba research laboratories].

HorrorENhorrorlorefacility

Description (written by the developer; not a statement by this register)

Release 2.0 [Experimental] Community: https://www.roblox.com/communities/17016420/JRL-research-laboratories-A-D#!/about Play at least 6+ graphics 👁 ❗OLED Screens and Mobile devices may be way darker than PC IPS. Welcome to Jumaisynba research laboratories The Story begins by a huge mistake humanity made. The ordinary reactor-powered facility, one of several that compete for space in the global market became a dangerous place which seems to be under the unwanted attention of someone. But the war between corporations takes precendence. However, not only the corporation will interfere with your investigation. You will be pursued by a mysterious figure known as Marat Alibaev, a man whose motives remain unclear. His appearance always promises danger. Tags: Facility, Chapter 1, Lore, Radiation, Reactor, Lockdown, Lore, Story, Horror, Thrill, Atmosphere, Daycore, Dreamcore, Nightcore.

Last updated by the developer 12 Aug 2026, 11:48 UTC.

0
playing (measured 12 Aug 2026, 12:22 UTC)
6,509
lifetime visits
96%
liked (174 👍 / 8 👎)
280
favourites (43.0 per 1k visits)
22 June 2009
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crunchy
1,000 R$
Lighting distribution block access
499 R$
TV Signal access
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the JRL · welcome1,461 · 100.0% win
Disaster #1 · progression106 · 0.00% win
Here they are · collection91 · 0.00% win
Accomplished · other41 · 0.00% win
Blast Shelter · progression31 · 0.00% win
Closure · progression27 · 0.00% win
Last Resort · progression22 · 0.00% win
Crushed · other21 · 0.00% win
Chapter 1 · progression16 · 0.00% win
Shutdown · other6 · 0.00% win
CHAPTER 3 [SOON] · progression0 · 0.00% win
THE END · progression0 · 0.00% win
Chapter 2 · progression0 · 0.00% win
Doram · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:4596no change
17 Aug 2026, 17:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.