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ZIPLINE OBBY 2025 [REMASTERED]

ZIPLINE OBBY 2025 [REMASTERED]

A Roblox experience owned by Doohickey Studios.

ObbyENzip-line mechanicsrage gameremaster

Description (written by the developer; not a statement by this register)

you will not get past stage 2... epic obby that you will have alot of fun playing, very easy just like mega fun obby on roblox. 6 stages of EXTREME ZIPPE ACTION... Roblox Physics 🧨 These people helped with some stuff: Builder / Music choices: @castanadu Scripters: @OsamaPlayzOfficial, @mrbaugust Innovator: @MaOquIno72, @offerdogreal You will rage... ㅋㅋㅋㅋㅋㅋㅋㅋ! HUGE CREDITS TO: @00_0Jakub (Creator of ZIPLINE OBBY 2024) You have to rejoin to get deathless or speedran if you skip a stage.

Last updated by the developer 12 May 2026, 05:51 UTC.

0
playing (measured 17 Aug 2026, 23:37 UTC)
8,894
lifetime visits
42%
liked (13 👍 / 18 👎)
13
favourites (1.5 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Humongous tip
1,001 R$
Tip But Bigger
100 R$
Chat Tag
99 R$
Tip
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GREY COMPLETED · progression96 · 0.00% win
BLUE COMPLETED · progression17 · 0.00% win
FINALE COMPLETED · progression16 · 0.00% win
YELLOW COMPLETED · progression13 · 0.00% win
MAGENTA COMPLETED · progression13 · 0.00% win
RED COMPLETED · progression13 · 0.00% win
SPEEDRAN · other10 · 0.00% win
DEATHLESS WIN · other8 · 0.00% win
TUTORIAL COMPLETED. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.