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Bunnies: [BIRTHDAY EVENT!!!]

Bunnies: [BIRTHDAY EVENT!!!]

A Roblox experience owned by HD Premium studios.

HorrorENhorrorbirthday eventchapter-based

Description (written by the developer; not a statement by this register)

[🐰] Chapter 2 releasing this week or the next! - - - - - - - - - - Thanks to the help of: NateThe_Developer MentionedRiver3 BOB_GUYBOBBY (Me) - - - - - - - - - - [📝] | Update Log: Birthday event is out! - - - - - - - - - - [🔨] | Credits: BOB_GUYBOBBY: Owner, game kit and UI. ScottWasTakenAGAIN: Skin designs NateThe_Developer: UI and bug fixing MentionedRiver3: Chapter 1 and bug fixing - - - - - - - - - - - Bunnies inspired by: Piggy, Puppet Rod, Granny and Jeffie - - - - - - - - - - - - Made by HD Premium Studios.

Last updated by the developer 27 Jul 2026, 19:58 UTC.

0
playing (measured 12 Aug 2026, 14:01 UTC)
13,691
lifetime visits
79%
liked (48 👍 / 13 👎)
122
favourites (8.9 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$
x2 Coins
15 R$
x2 Killer Chance
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome243 · 0.00% win
You Escaped chapter 1: House · progression123 · 0.00% win
You escaped chapter 3: Prison · progression58 · 0.00% win
Chosen Killer! · other37 · 0.00% win
Birthday Hopper! · collection13 · 0.00% win
You escaped chapter 2: Park · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.