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FSL 26 | Cancha

FSL 26 | Cancha

A Roblox experience owned by [FSL] Fantasy Spanish League.

SportsESsoccerarenacompetitive

Description (written by the developer; not a statement by this register)

FSL | Pista de Partida Pública Dueño de la Liga: Pelapp Copropietarios: Lyx & Live

Last updated by the developer 6 Aug 2026, 22:11 UTC.

0
playing (measured 11 Aug 2026, 07:23 UTC)
336,678
lifetime visits
91%
liked (201 👍 / 21 👎)
178
favourites (0.5 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3000
3,000 R$
2500 | Fine
2,500 R$
1500 | Fine
1,500 R$
1460
1,460 R$
1000 | 2C
1,000 R$
FSL | Force Release
750 R$
25% OFF | Force Release (Only boosters)
562 R$
500
500 R$
FSL | 150
500 R$
350 | Fine
350 R$
320
345 R$
FSL | 100 Robux
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3091no change
15 Aug 2026, 00:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.