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★The Super Mega Fun Obby Course★

★The Super Mega Fun Obby Course★

A Roblox experience owned by Patton Productions.

ObbyENobbyremakeplatformer

Description (written by the developer; not a statement by this register)

Make sure to favorite and like! It lets me know that you want to see more! This is a remake of the original version of the super mega fun obby course created by SinisterAlex (aka PlatinumFalls.) This is a recreated version of the original game, and still working on making it fully working again. Do you think you can beat it? All Thumbnails and other stuff were found from The Wayback Machine.

Last updated by the developer 13 Oct 2025, 22:40 UTC.

0
playing (measured 26 Aug 2026, 06:03 UTC)
595
lifetime visits
100%
liked (16 👍 / 0 👎)
17
favourites (28.6 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SinisterAlex's Super Vip!
20 R$
SinisterAlex's Regular Vip Shirt
10 R$
DONATION
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Go Kart King! · progression58 · 100.0% win
Half Way in SMFOC · progression55 · 100.0% win
The shortcut! · other49 · 0.00% win
Winner of SMFOC · progression37 · 100.0% win
Hidden Badge of Two Valleys · secret31 · 100.0% win
Merry Christmas 2009 · secret11 · 0.00% win
:P · secret10 · 0.00% win
The Badge of Failed Pwn · secret9 · 0.00% win
Happy Hanukkah · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10026 August 2026 — 100 % liked6 October 2026 — 100 % liked26 August 20266 October 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 06:06100no change
26 Aug 2026, 09:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.