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[BETA] Endless Difficulty Chart Obby

[BETA] Endless Difficulty Chart Obby

A Roblox experience owned by Neo Studios TM.

ObbyENdifficulty chartprogressive difficultyetoh

Description (written by the developer; not a statement by this register)

[👋] Hello! Welcome to Endless Difficulty Chart Obby! (EDCO) [🔥] Endless Difficulty Chart Obby Isn't your average Roblox obby. It gets progressively harder the further you go! This game features unique stages for professional roblox obbyists and new roblox obbyists! Thank you MDCO for stage inspirations! [🏁] Currently there is 200 / 300 Stages from Simple to Insane! [⭐] Every 20 stages you reach a new difficulty! [💀] If you want to reset fast, click R to reset! [✅] Don't worry, if you leave your progress saves so you don't have to worry about catching up again! [⚠️] Stuck on a stage? go to youtube to find a tutorial or just buy a skip for the cheap price of 39 robux! tags: (ignore) difficulty chart obby, dco, obby, hard obby, impossible obby, etoh, mdco, adco, edco, wdco, edco

Last updated by the developer 1 Mar 2026, 06:13 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
649
lifetime visits
93%
liked (13 👍 / 1 👎)
13
favourites (20.0 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Every Gamepass
1,249 R$
Ultimate Pack
699 R$
Invincibility
449 R$
Fusion Coil
239 R$
Starter Pack
199 R$
Slap Hand
199 R$
Double Jump
199 R$
Gravity Coil
169 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9310096.520 August 2026 — 100 % liked30 August 2026 — 93 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 19:1593-7
20 Aug 2026, 16:00100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.