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[UPD] Grass Simulator [ALPHA]

[UPD] Grass Simulator [ALPHA]

A Roblox experience owned by BlueSky Studios!.

SimulatorENpet collectionincremental progressionalpha build

Description (written by the developer; not a statement by this register)

Welcome to Gras Simulator – a unique experience where you build, collect, and discover an ever-evolving world of pets, upgrades, and endless green fields! 🐾 Collect and Equip Pets to boost your stats and unlock special abilities 🚜 Upgrade your tools and progress through increasingly challenging areas 🎉 Compete on leaderboards and show off your achievements 🗺️ Explore new zones, hidden secrets, and future content updates 👾 Report bugs and suggest features to help us make the game better! Thank you for playing and supporting us during Pre-Alpha. Expect rapid changes, experimental features, and (maybe) the occasional explosion of grass!

Last updated by the developer 10 Jul 2026, 15:53 UTC.

0
playing (measured 20 Aug 2026, 16:46 UTC)
222
lifetime visits
92%
liked (11 👍 / 1 👎)
7
favourites (31.5 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Commission
500 R$
Tripple Hatch
300 R$
2x Rebirths
250 R$
Auto Rebirth
150 R$
VIP | Gras Simulator
120 R$
Auto Clicker
99 R$
Teleporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha · welcome66 · 0.00% win
christmas Event · other22 · 0.00% win
Alpha · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.