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4x4 cars [MONSTER TRUCK]

4x4 cars [MONSTER TRUCK]

A Roblox experience owned by simple cars.

RacingENoffroaddrivingsimulation

4x4 cars [MONSTER TRUCK] is a racing experience created on 2025-07-11. It has accumulated 5,113,068 lifetime visits and 9,770 favorites. The game maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Buckle up and get ready for the ultimate offroad experience! Welcome to 4x4 Cars — a game where you drive powerful 4x4 vehicles across the toughest terrains and wildest obstacles! 🚙 Conquer muddy trails, steep hills, rocky paths, and raging rivers. 🌄 Explore diverse environments: mountains, jungles, deserts, and snowy landscapes. 🎮 Play solo or team up with friends — who can finish the course first? Prove you're the king of the offroad world!

Last updated by the developer 15 Aug 2025, 17:40 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
5,113,068
lifetime visits
94%
liked (18,073 👍 / 1,079 👎)
9,760
favourites (1.9 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster Truck
500 R$
Car Pack 1
400 R$
Hypercar
300 R$
Beast
200 R$
Dakar
75 R$
Nitro
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[1] 10 Level · progression893,069 · 0.00% win
[1] 25 Level · progression557,371 · 0.00% win
[1] 50 Level · progression323,599 · 0.00% win
[1] 100 Level · progression155,205 · 0.00% win
[2] 10 Level · progression71,726 · 0.00% win
[2] 25 Level · progression50,232 · 0.00% win
[2] 50 Level · progression39,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3194no change
24 Aug 2026, 01:2294no change
14 Aug 2026, 01:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.