Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[EB] Brazilian Army of Venom

[EB] Brazilian Army of Venom

A Roblox experience owned by "EB" EXÉRCITO BRASILEIRO DO VENOM.

RoleplayPTmilitary simulationroleplayrank progression

Description (written by the developer; not a statement by this register)

👋 Welcome to the Army 👍 Play the game and join our group How to play: 🏅 Join the Brazilian Army or become a criminal and fight against the Army Upgrade your rank through physical training, missions, events, or operations ⛏️ Explore the city, steal or work in the barracks to earn money 🔨 With each patent, you unlock more features and tasks 🔥 Try to reach the maximum rank 👥 Make friends or enemies ⬆️ Join our "EB" Brazilian Army of Venom community for in-game benefits! 💻 Compatible with computers, mobile phones, consoles, and tablets 🔗 EB Community below in Developer.

Last updated by the developer 5 Jul 2026, 10:35 UTC.

0
playing (measured 27 Sept 2026, 03:45 UTC)
2,201
lifetime visits
82%
liked (18 👍 / 4 👎)
59
favourites (26.8 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sócios
1,000 R$
VIP
9 R$
RÁDIO
9 R$
MOTO
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Venom's EB! · welcome175 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.