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[BIG UPD] [FREE AVA] Mount Momo

[BIG UPD] [FREE AVA] Mount Momo

A Roblox experience owned by PANDORA88.

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Mount Momo is a medium-difficulty obby experience created on July 11, 2025. The game has accumulated 5,296,972 lifetime visits and 5,562 favorites. It holds a 65% like percentage. Currently, zero users are playing. The update includes new UI, map layouts, obstacles, and performance improvements.

Description (written by the developer; not a statement by this register)

Big Update - Mount Momo GAME DIFFICULTY LEVEL = MEDIUM - Free AVA - New UI - New Map Layout - New Obstacles - Performance Improvements - New Features - Bug Fixes - New Feature - New Title Custom - New Icon - New Mechanism - Responsive Improvement coil - 2 VIP-specific skin coils (1 skin accompanied by an idle animation)

Last updated by the developer 20 Jun 2026, 10:22 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
5,296,972
lifetime visits
65%
liked (1,756 👍 / 951 👎)
5,557
favourites (1.0 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[CARRY] Air Balloon: Mount Momo · other2,901,613 · 0.00% win
Peak of Mount Momo · progression374,709 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0665no change
14 Aug 2026, 01:0565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.