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Random Gear Troll Tower 🌀

Random Gear Troll Tower 🌀

A Roblox experience owned by EquipGames.

ObbyENtrolltower defenserandom gear

Random Gear Troll Tower is an obby experience created on 2025-07-11. It has accumulated 13,377,516 lifetime visits and 7,805 favorites. Currently, 2 players are active. The game holds an 85% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Random Gear Troll Tower! 🌀 🎁 A new Random Gear every 30 seconds! 😈 Can you survive the Trolling Tower with wacky gear? 🚪 Join the group + like the game to unlock a secret teleport zone! 🏆 Reach the top to earn OP gear rewards! ✨ More gear updates on the way!

Last updated by the developer 17 May 2026, 13:45 UTC.

2
playing (measured 10 Aug 2026, 14:03 UTC)
13,377,516
lifetime visits
85%
liked (6,754 👍 / 1,163 👎)
7,905
favourites (0.6 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:038first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

👑 Owner Admin!
999 R$
✨ Unlock ALL Gear!
899 R$
💫 Magic Carpet!
289 R$
🛠️ Admin!
289 R$
⭐ +3 Gear
99 R$
⚡ Speed Coil!
89 R$
👋 Slap Tool
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,378,671 · 100.0% win
5 Minutes Played! · welcome3,825,904 · 100.0% win
30 MINUTES PLAYED! · other266,671 · 10.9% win
Finished the Tower! · progression223,414 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked1 November 2026 — 85 % liked11 November 2026 — 85 % liked13 August 202611 November 2026
9 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 19:3085no change
1 Nov 2026, 19:0585no change
12 Oct 2026, 19:0085no change
2 Oct 2026, 18:5285no change
22 Sept 2026, 18:4985no change
12 Sept 2026, 18:4785no change
2 Sept 2026, 18:3785no change
23 Aug 2026, 18:3385no change
13 Aug 2026, 18:3285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.