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Steal Everything

Steal Everything

A Roblox experience owned by Scriptoide Games.

SimulatorENchaosstealing mechanicabsurdist humor

Description (written by the developer; not a statement by this register)

🧠 LITERALLY STEALS A THING 🔧 Welcome to Roblox's most absurd and funniest chaos! A toaster? A statue? A flying cow? Here you can steal anything... literally. 🎒 Take what you see. 💥 Improve your robbery skills. 🏆 Compete with friends to be the craziest thief. 🌎 Discover worlds full of crazy things to steal. 🚨 But be careful! Some items... don't want to be stolen. Ready to make history by stealing as useless as possible? 🔥 Play now. Destroy everything. Steal everything.

Last updated by the developer 1 Feb 2026, 18:05 UTC.

0
playing (measured 12 Aug 2026, 05:18 UTC)
15,950
lifetime visits
87%
liked (124 👍 / 18 👎)
59
favourites (3.7 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistola Láser
159 R$
Mano De Agujero
75 R$
Alfombra Mágica
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Steal a Thing · welcome3,534 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked25 October 2026 — 87 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 17:3787no change
16 Aug 2026, 17:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.